05-25-2020, 03:15 PM
Since some people are probably wondering what tasks a developer has on the network I will explain things in this topic the best way that I can. I've been asked by a few people to give details about how development works here so I will elaborate the best way I can.
From Trainee To Dev:
- All new applicants will start out as "Developer In Training". This period can last anywhere from 2 weeks to a month. We strongly encourage during this time period that you research as much as you can on development towards whatever game you're mostly interested in developing for. There are plenty of tutorials out there and we're also willing to teach you some things as well.
- During the training phase you will first be trained the basics of how things work (network stuff specifically.)
- You will be assigned a task. Rather it's modifying already existing add-ons, creating your own add-on, developing a new server, etc.
- Once you get used to things we will give you access to the development server in which you can practice development. It is currently a development server for GMOD however but I can set up a development server in the future for Minecraft and whatever else if need be.
- At the end of your training you will be given a test and if you pass we will figure out the best developer rank to give you. It entirely depends on your performance during the entire training phase on where you are placed and the type of server you are wanting to work with.
Expectations:
- By the time you are a "Developer" you should know how to at least set up one type of gameserver.
- You must know all the basics of developing (specifically for GMOD). Adding models to the server, modifying plugins for balance, adding new features, keeping plugins up to date, checking for exploits, etc.
- You need to know how to debunk problems when they arise. Trust me it will happen more often than you can imagine and we'd rather you know how to debunk it yourself than coming to us for help.
- You need to be available to answer support tickets as fast as possible.
- You need to keep regular backups in case things go south and we need to restore the server to a previous state.
- You need to regularly keep up with the development team.
Coding Languages
We usually look for people who have the most knowledge towards:
- Lua (This one is huge since most of our network is based on GMOD.)
- C#
- C++
- Java
Becoming a developer is a lot different than being a staff member. You will have access to our server therefore we absolutely need to trust you. Trust is a huge thing and if we feel like someone simply isn't trustworthy you won't even make it past the training phase. Developing is only meant for people who will take the task serious. If you want to be a developer just to mess around then it's not the thing for you.
If you have any questions don't hesitate to ask the development team for help or advice. You can also post on this topic for any questions you may have.
From Trainee To Dev:
- All new applicants will start out as "Developer In Training". This period can last anywhere from 2 weeks to a month. We strongly encourage during this time period that you research as much as you can on development towards whatever game you're mostly interested in developing for. There are plenty of tutorials out there and we're also willing to teach you some things as well.
- During the training phase you will first be trained the basics of how things work (network stuff specifically.)
- You will be assigned a task. Rather it's modifying already existing add-ons, creating your own add-on, developing a new server, etc.
- Once you get used to things we will give you access to the development server in which you can practice development. It is currently a development server for GMOD however but I can set up a development server in the future for Minecraft and whatever else if need be.
- At the end of your training you will be given a test and if you pass we will figure out the best developer rank to give you. It entirely depends on your performance during the entire training phase on where you are placed and the type of server you are wanting to work with.
Expectations:
- By the time you are a "Developer" you should know how to at least set up one type of gameserver.
- You must know all the basics of developing (specifically for GMOD). Adding models to the server, modifying plugins for balance, adding new features, keeping plugins up to date, checking for exploits, etc.
- You need to know how to debunk problems when they arise. Trust me it will happen more often than you can imagine and we'd rather you know how to debunk it yourself than coming to us for help.
- You need to be available to answer support tickets as fast as possible.
- You need to keep regular backups in case things go south and we need to restore the server to a previous state.
- You need to regularly keep up with the development team.
Coding Languages
We usually look for people who have the most knowledge towards:
- Lua (This one is huge since most of our network is based on GMOD.)
- C#
- C++
- Java
Becoming a developer is a lot different than being a staff member. You will have access to our server therefore we absolutely need to trust you. Trust is a huge thing and if we feel like someone simply isn't trustworthy you won't even make it past the training phase. Developing is only meant for people who will take the task serious. If you want to be a developer just to mess around then it's not the thing for you.
If you have any questions don't hesitate to ask the development team for help or advice. You can also post on this topic for any questions you may have.